Call of Duty: Ghosts – Review

On November 15, 2013, in Reviews, Video Games, by LuCuS

Call of Duty: GhostsI was out of town when the new Call of Duty: Ghosts was released. But, I’m home now, have had a chance to play it for a bit, and am now ready to share my thoughts about it. Being a huge fan of the Call of Duty: Modern Warfare series, I was looking forward to getting my hands on the new COD: Ghosts game. As I have mentioned in the past, I am not a fan of the Call of Duty: Black Ops games designed by Treyarch, vowing to never buy a game from them again. If COD: Ghosts is any indication of future games from Infinity Ward, it looks like I will no longer be buying any Call of Duty games again and here’s why.

To begin with, if all you are looking for in a video game is a bunch of random crap, then Ghosts is definitely the game for you. Whether playing the single player campaign or trying your skills at the multiplayer games, Ghosts has enough random bullshit to make the entire game experience unbearable. For example, I’m one of those people that enjoys watching all of the cut scenes as I get into the story line just as much as I do the actual game play. However, the single player campaign mode jumps around so much that I still have absolutely no idea what the game was supposed to be about. One minute you’re experiencing a story thru the eyes of one person, then it takes you to 15 minutes earlier, then 10 minutes later, another 30 days sooner, and so on. One minute you are running thru a village from something that looks like a volcano erupting. The next minute you’re floating thru space with a machine gun.

When you are sprinting in single player mode, your player is bouncing and weaving so much that it makes me nauseated. Other COD games (and even the Ghosts multiplayer mode) has a smoother motion when running. But, that didn’t translate over very well to single player mode. I would expect / assume that the controls for single player and multiplayer would be the same. As for the controls themselves they are the same, but the movement of the player doesn’t seem the same.

As for the multiplayer portion of the game, there are lots of different modes to choose from and plenty of maps to play on. However, many of the maps are too big. I also felt this when playing games like Call of Duty: World at War. There are times that you can run around an entire map several times before you see a single enemy. However, in most of the maps, you can’t help but to run into enemies every 2 seconds. If you are sprinting when you come upon an enemy, you’re dead. Even by using the perk that allows you to arm / aim your weapon faster after sprinting, it’s still impossible to avoid anyone. At times, it even feels like the enemies are following your every foot step, waiting for you to respawn just so they can shoot you again. I’ve even had times where I would be killed 10 times within 10 seconds because there’s no safe place to respawn. Even using some of the other perks it is still almost impossible to get to a safe place that you can actually have a fighting chance.

Speaking of perks, I hate the way they have decided to handle the perks in this game. In previous games, you would unlock perks by leveling up and different perks & weapons would become available the higher up you achieved. In Ghosts, everything is based on “squad points”. As you advance in the game, you are awarded squad points which can be used to unlock the perks & weapons you choose. You would think that this would be a better solution. But, just like many other aspects of this game, Infinity Ward did a horrible job implementing this. There are times that you can unlock certain perks or weapons, but cannot select them because you have another perk selected and there is nothing useful that helps you know what the problem is. I spent the first 2 hours of the game just trying to figure out how the perks work. This could / should have been way more intuitive that what it is.

Another thing I don’t like about multiplayer is that you aren’t given enough time in between games to do things such as change your load-outs or view operations. As soon as you get into a menu, your game is already starting. The only way to setup any useful load-outs is to back out of the lobby you are in, set up everything the way you want, and join a new game. This is a pain in the ass especially when you want to change one single thing about your load-out to tweak it for what works best from game to game or between different maps.

I don’t really feel like ranting about all of the things I don’t like about Ghosts and don’t really have anything I do like about it. With that said, I absolutely hate this game. I would have rather spent $60.00USD on a set of new maps for Call of Duty: Modern Warfare 3 than to have bought Ghosts. In fact, I have already taken Ghosts out of my Xbox and replaced it with the tried and true MW3. It irritates me that the games I have loved from Infinity Ward are now in my opinion the same level as crap as Treyarch. I feel that Infinity Ward tried to reinvent everything that made them so great and ended up taking too many steps backwards. Overall, I would not recommend this game to anyone. Do yourself a favor and save your money. If you already have Modern Warfare 3, continue spending your time playing it. If you don’t have MW3, take the money you would have spent on Ghosts and by yourself MW3 instead. At this point I’m sure you can find it for probably less than half of what it would cost to buy Ghosts. In fact, you can get it right now over at Amazon for $24.00.

P.S. Before all of you Ghosts fans begin sending me hate mail (and I know you will), these are just my opinions as I know there are lots of gamers out there that think Call of Duty: Ghosts is the best game ever.

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